Week Thirteen in the Valley
Valley Days bring small one-day events into the middle of the week, starting with Muddy Paws Day, when pets can dig up a buried supply box. Guilds picked up a board of the week's best marks, a yearly Founders' Day with a cupcake for everyone, and two new bounties.
Valley Days
There's a new kind of event in the valley. Valley Days are small one-day celebrations held mid-week, and the first one is Muddy Paws Day, when pets come home muddy and sometimes carrying a buried supply box. Guilds got a board of the week's best marks, a Founders' Day every in-game year, and two new bounties. Consumables also warn you now if part of their bonus is already maxed out, so you never spend one for nothing.
Valley Days
Valley Days are occasional one-day events, held mid-week, so there's something to look forward to between weekends.
The first is Muddy Paws Day. Pets you send out come home muddy, and sometimes they bring a buried supply box back with them that you can open from your bag. The longer the trip, the more chances they have of turning one up.

Guilds
A few things for guilds this week.
- Hall Records. Your guildhall keeps a board of the week's best marks now: the longest walk, the biggest harvest, the finest catch, the deepest dig and the fullest basket. Since it only counts the week, anyone can end up on it, not just the biggest farms. You'll find it in the Members tab.
- Founders' Day. Every guild celebrates the anniversary of its founding once each in-game year, which comes round about every two months, with a cupcake in everyone's mailbox and a little extra from every material brought home that day. Guilds whose birthday had already come and gone got a belated cupcake anyway.
- Two new bounties. Recycling at the Tide Crate, and gathering produce from the animals in your coop and barn.
- Guild projects have their own art now.

More small touches
- Consumables tell you before you use them if part of their bonus is already maxed out, so you never spend one for nothing.
- Farm Technology keeps your banked steps on screen while you fill a reservoir.
- A handful of small improvements in the inventory.
- Performance work in a few places around the game, so things should feel a little smoother.

Bug fixes
- Fixed planting vine crops like grapes across a field entrance trapping your character inside the field.
- Fixed leaving the forge mid-smelt leaving your bag out of date.
- Rare finds from your pigs get their own moment on the way to your bag now, rather than trailing along behind the soil.
- A round of fixes and small changes to the Pumpkin Lantern Fair before it opened.
- Plenty of smaller fixes along the way.
Thirteen weeks in
That's week thirteen. Thanks to everyone who came out for the Pumpkin Lantern Fair at the weekend, and for the reports and ideas, as always. On to week fourteen.

